


Console versions also ship with the 'Tripl3 Car Pack', which includes two Ferraris - the FXX K and the 488 GTB - as well as the crazy Praga R1 track car.īut all the characteristics we loved before still remain: There's a real sense of weight and momentum to vehicles, tyres bite into and scrub across tarmac in a manner familiar to anyone who has driven a real vehicle on track, and the circuits themselves are fiendishly realistic, with the same inconvenient bumps, tricky cambers and severe kerbs you'd find on their real-life counterparts.Ĭombined with a track full of other cars sporting decent AI (or a track full of real players in the game's online modes) it gives you almost as much to think about as you would in a real race.

While the console games are broadly the same as the PC version, the launch does coincide with several gameplay tweaks and a handful of extra cars.ĭepending on the version, there's now up to 102 vehicles available, as well as 26 different circuit layouts. Initiially available as a PC sim alone, Assetto Corsa is now available on both PlayStation 4 and XBox One.

Now in version 1.6 with a new Japanese Pack freshly introduced, we decided it was time to revisit the increasingly popular sim to see whether recent revisions have rendered it even more of a must-have. Where does Assetto Corsa fit into all this? Quite neatly, it has to be said - Italian developer Kunos Simulazione has produced a game that's both accurate enough to please dedicated sim racers and accessible enough to please those who simply want to drive some spectacular cars around striking courses. From iRacing to rFactor and Project Cars to Gran Turismo Sport, you're pretty much free to pick and choose your level of realism, graphical fidelity and car and track selections. Racing sim fans are spoiled for choice at the moment.
